Character Controller Keeps Falling Through Floor

The player falls through regardless of what kind of gameobject cube etc i place under it.
Character controller keeps falling through floor. Please make sure that skinnedmeshanimator in charactercontrolle. I should mention that the player is supposed to die once it comes in contact with anything so i don t know how to approach this. I know that i need to detect the colli. Character controllers are not meant to be used with a rigidbody.
It has a circle collier and a rigidbody. From the unity docs. I attached a camera to my controller and i can see that it falls past the ground and continues to fall into infinity. Please do not put a rigidbody on a charactercontroller.
It keeps falling through the floor. Any help would be greatly appreciated. Wondering if anyone can help me get the right settings so i can walk around the building setting up the collisions accordingly. Over the last week i have been switching over to bullet physics from physx.
In the details section for your player character mesh see if you have the box simulate physics checked or not. My character keeps falling through static mesh 01 27 2016 11 59 am. I 39 ve gotten everything to work except my character controller. One of the challenges i ran into was that when the player moved above a certain velocity it would sometimes pass through colliders.
How can i stop the object from falling through the floor. The character controller is mainly used for third person or first person player control that does not make use of rigidbody physics. However my object falls through the floor. On the object i added a rigidbody and it already has a box collider.
While i cannot explain to you why exactly i do know that when fiddling around with physics stuff in the templates i would be able to play a level fine and then upon changing the value of that checkbox for either the floor or character mesh i was falling through the floor. However when i press play the player always appears under the model and the floor. I want to make a bouncing ball effect.